The official Dev Blog for Krinkels' and Swain's latest Madness sequel

We thought we’d be crawling toward launch, but the days are FLYING.Which heroes do you prefer to see in the finished game? Who else can Hank count on to come to his aid? We can’t wait to find out.

We thought we’d be crawling toward launch, but the days are FLYING.

Which heroes do you prefer to see in the finished game? Who else can Hank count on to come to his aid? We can’t wait to find out.

Zeds: Problem, or Solution? Maybe you’re the kinda person who was built to succeed at the end of the world.

Zeds: Problem, or Solution? Maybe you’re the kinda person who was built to succeed at the end of the world.

That’s right, humans. The day that determines the fate of Project Nexus 2 is on our doorstep. Keep up with us every day on Tumblr and on Facebook for constant updates on the launch.LET’S MAKE THIS GAME. SEE YOU GUYS IN NEVADA!

That’s right, humans. The day that determines the fate of Project Nexus 2 is on our doorstep. Keep up with us every day on Tumblr and on Facebook for constant updates on the launch.

LET’S MAKE THIS GAME. SEE YOU GUYS IN NEVADA!

As we gear up for the Kickstarter campaign, we’ve been crunching on all the art assets Project Nexus 2 will ever need.Welcome back to the eighties.

As we gear up for the Kickstarter campaign, we’ve been crunching on all the art assets Project Nexus 2 will ever need.

Welcome back to the eighties.

  • Question: Will Project Nexus 2 have dissapearing corpses as an option? I hated how laggy the controls were in the original because of the massive amounts of corpses. - taberone
  • Answer:

    The corpses actually didn’t have much to do with it - there was a transparent image over the floor of every level, and when a dude dies, he just gets drawn into it. Same with magazines and casings. But guns did contribute a bit to the lag, since they don’t get drawn and hang around a while.

    We’re looking at the best way to handle tons of bodies littering the stage, and we won’t release the game unless it’s flawless. Running smoothly is a big deal this time, because unlike in Flash, we now have the option of doing something about it.

  • Question: Hey, I was wondering, how in-depth will the weapon customization be? For example, could we have it where we could add 4 barrels to a shotgun? I was wondering because it would be awesome to make insane weapons that you would only see in Madness? And one more thing, if you release this on Steam like you are wanting to, will there be Steam Workshop Compatibility, so you can make new helmets, guns, swords, armour, etc? - shruklin
  • Answer:

    Guns are broken into four main parts in this game: Stock/Handle, Barrel, Frame, and Magazine. This doesn’t include the many different attachments you can put onto the weapon as well.

    To construct weapons, you take from a variety of parts (some from real weapons, and a good deal of them fictional or modified) and mix and match til you’ve got the weapon you want. Some level of movement will be allowed, as will customizing textures, colors, and skins. Ultimately, a lot of what you can do will depend on the parts you can find, and (in Zed Survival) your progress in the Scavenger skill tree.

  • Question: In an earlier post you mentioned that Nexus takes place in an alternate timeline, but that since at one point both timelines were the same that Nexus can explain somethings in the main series. How are alternate timelines formed? Is it just by the random chance of someone doing something "different" than intended? Or does it require time travel and tampering with the past? Is it both? - lordxcano
  • Answer:

    Think of it as whether or not the Sheriff had pushed the button on the Improbability Drive when he did… 

  • Question: will there be still unarmed combat like in the 1st but even better? since its untiy and im a big madness fan i like that its full of action and gore and oh will it be free when it will be released? i am really stocked for this game - joshua1014
  • Answer:

    We’re working hard to bring together a really seamless mix of button-mashing, timing, and locked-in finishers when you’re engaged in CQC (Close Quarters Combat). As a rule, it has to feel like you’re watching the gruesome and creative melee of the Madness Combat series without taking away control from the player.

    When the game is finally done, we’re aiming to release it for sale on Steam.

  • Question: There was not very much gore (by Madness standard) in the latest footage. How violent is the final game going to be? - regularjoe23
  • Answer:

    What you’re seeing in the videos is just stage one. On top of going for dynamic wounds and bodily destruction, we want you to be able to paint the walls all shades of red and yellow in this game. Part of the Madness charm comes from the comic violence, but we really wanna go above and beyond in M:PN2.

    Once we can put in the hours, this game will match the series in violent impact. No doubt about it.

    -Swain

Back to the effects lab. All particles are created to imitate Krinkels’ frame-by-frame animated effects.

-Swain